In the quest to learn more about serious game development,
it becomes necessary to explore an existing serious game system. With that
said, we take a look at The Quest for the Kukui Cup, The University of Hawaii
Manoa dormitory energy challenge that was done in the past (For a brief look at
the systems concept, you can take a look at this video).
The Quest for the Kukui Cup (or Kukui Cup for short) uses the concept of quiz
recall and activities to encourage and reward the use of energy saving
techniques to help enlighten students on the need for energy conservation,
especially in a high-cost energy-consuming environment like Hawaii.
Common to many serious game systems, the Kukui Cup provides
activities that provide rewards, and maintain engagement for the users, similar
to the points mentioned in both the Google Tech Talks "Meaningful
Play" presentation and the Tech Crunch article on "Everything You'll
Ever Need To Know About Gamification" mentioned in an earlier blog post.
In order to gain the users attention and maintain engagement, it's not only
provides simple activities worth points, but also expands the potential gain
from the activities with added incentives. This is one of the strong incentives
for anyone who is interested. In addition, prizes are obtained through
competition, applying drive to users by making prizes obtainable by either
winning in their energy consumption or investing lottery tickets, they gain
from completing tasks for the chance at winning a prize. The games provide a
novel and easily structured system that validates the users participation,
creates clear completion points, and balance potential difficulty (in meeting
requirements and answering quiz questions, with the necessary amount of time
and skill to give a good sense of flow.
Reviewing this Kukui Cup experience lead me to trying out
the first couple of levels of each activity, this includes watching videos and
answering questions about them for points, making commitments to do energy
saving techniques for points, and to sign up for potential events. Each of
these is also connected to a "quest" system, which gives a set list
of activities that can be completed for more points. Including in the basic activities is the ability
to give feedback which provides a small amount of additional points,
encouraging providing feedback to the system. While each task felt like a
normal activity, the potential for entertainment is apparent. Videos combine
illustrations and narratives to provide information to users, and reward
retention of information. And though I was not particularly involved in the
activities, it was not for lack of trying, but rather that the site felt like
it was still in development, graphics and videos were good but lacked the style
typical of "mainstream" project. Some narration included some
studdering, showing another sign of "almost complete" over a
completed project.
It is a good project, I very much enjoyed the idea of giving
gaming a purpose and teaching energy conservation, but at this point, some
issues were prominent in holding back the experience. In quizzes, many required
fill in answers which would need approval for scores, this delays the
gratification and increases anxiety about a question, something which should be
avoided as much as possible. In the overall presentation some areas felt a bit
too condensed for information, as all the different layers were displayed in
one area and felt rather cluttered on the screen. For now though, the Kukui Cup
is a step in the right direction, and one I think people will appreciate going
forward.
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